HandledNative iOS — 2026

An iOS app that quietly runs the household

A native iOS app I designed and built from the ground up — it learns a household, generates a fair chore schedule, adapts as life changes, and makes the whole thing feel warm instead of administrative.

The Schedule’s week view: each day’s chores with completed ones struck through and a count of how many are done.
The Schedule’s month view for September, with each day’s planned chores marked beneath its date.
The Your home screen, listing seven spaces from Kitchen to Backyard, each with this week’s count and its next task.
The Handled Pro screen: $4.99 a month or $39.99 a year, with a three-day free trial.

The app’s whole premise, in its own words.

Your home has a plan.

The job nobody holds

Running a home is a full-time job nobody actually holds — the quiet mental load of who does what, when, and whether it’s fair. Handled is a native iOS app I designed and built to hold that job: it learns your household, builds a fair chore schedule, and adapts when life changes — all in a way that feels warm rather than administrative. Its whole premise fits on a line: your home has a plan.

Fair is hard to compute

Chore apps usually fail one of two ways: they’re cold checklists that feel like a manager handing out tasks, or they’re so fiddly that keeping them current becomes its own chore. The real problem underneath is fairness — the felt sense that the load is actually shared — and fairness is surprisingly hard to compute and even harder to make feel human.

The Schedule’s week view: each day’s chores, completed ones struck through, with a count of how many are done.
The Schedule’s month view for September, with each day’s planned chores marked beneath its date.

The week, and the month it projects.

A plan that bends

Treat the home like a system with a plan. A fairness engine accounts for real effort and proposes rebalances; a scheduling engine turns recurring chores into a concrete week that adapts when things slip (a guilt-free “catching up,” never a wall of red). Notifications run on a strict anti-nag ceiling. And an AI layer — “Ask Home” — lets anyone ask the household a question in plain language and get a grounded answer.

Under the hood

Eight services behind protocols, over pure, unit-tested domain logic. A backend hiccup degrades to a deterministic plan, never a dead screen.

  1. SchedulingTurns recurring chores into a concrete week that adapts when things slip.
  2. FairnessAccounts for real effort and proposes rebalances.
  3. AIPlan generation and Ask Home, fronting the Claude API.
  4. NotificationsA reminder ladder with a hard anti-nag ceiling.
  5. SubscriptionsStoreKit, with Handled Pro.
  6. PersistenceLocal-first, with iCloud sync and household sharing.
  7. WeatherContext for outdoor chores.
  8. AnalyticsHow the household’s plan is actually going.

Linen, fern, clay, honey

Sampled from the app. Fern is the brand; clay and honey tint the members of a household.

  • Fern#38664a
  • Linen#f7ecd7
  • Clay#c4755a
  • Honey#b88a2a
  • Blush#eed4c9
The Your home screen, listing seven spaces from Kitchen to Backyard, each with this week’s count and its next task.
Every space, and what’s next in it.

Warm, not administrative

Warm, calm, and specifically human. Linen surfaces, a deep fern-green brand color, member tints in clay and honey, serif display type for the human moments (“Good evening, Isaiah”) and rounded numerals for the stats. Copy is calm and concrete — “Tonight · Isaiah,” never system-speak. Dark mode is a first-class design, not an inversion.

One system, every screen

A full iOS design system — color, type, and spacing tokens plus a reusable component kit of cards, chips, avatars, progress rings, and empty states — so every screen (Today, Schedule, Home, Room Detail, Ask Home, Household, Challenge, Onboarding, Paywall) reads as one product. Raw values live in a single tokens layer; screens never hardcode.

Three Handled screens side by side: the welcome screen, Today with “Good evening, Isaiah.”, and The Short Home overview.
The Handled Pro screen: $4.99 a month or $39.99 a year, with a three-day free trial.
Handled Pro.

Built for a thumb and a glance

As a phone-first app, every screen is built for a thumb and a glance: the day’s plan the moment you open it, one tap to mark a chore done, and a layout that holds up in both light and dark. Dark mode is designed alongside light, token for token — not inverted after the fact.

Credits

Client
Handled
Year
2026
Made
Product, design system, engineering
Built in
SwiftUI
Platform
iPhone

Next project

Victory Church

A custom website and brand identity for a non-denominational church in Raleigh: I helped develop the logo, colors and brand, then designed and built a site that helps first-time guests know exactly what to expect.